The Gaming
Company 1
Late one Friday
afternoon, George Heller was trying to formulate
an approach to his job as finished goods
warehouse manager for the Gaming Company. He had
taken the job right after the company's two-week
summer vacation. Just prior to that, he had
finished his second year in the M.B.A. program at
Arkansas State University. While looking for a
job during the M.B.A. program, he had
specifically sought smaller companies which he
felt would provide him greater opportunities to
make major contributions and to apply the
training he had received. As finished goods
warehouse manager at the Gaming Company, he had
the responsibility for managing the inventories
of the company's entire line of parlor games. He
decided to study in detail a representative
product, The Big Game, as the basis for his plans.
Background
One of the
important elements of communication in the
company was the Monday morning management meeting.
During this time, the key people of the company
got together and discussed current problems,
production plans, and new product ideas. It was
during these meetings that George Heller was to
place replenishment orders for products which
were getting low in inventory. These orders were
given directly to the production manager, Roger
Blake.
The Gaming
Company's production process was quite simple.
The production manager received all replenishment
orders at the Monday meeting and forwarded them
to a nearby printing company here the game boards
were printed during the early part of the week.
During the latter part of the week, and sometimes
on the weekend, the games were completed,
assembled, and boxed at the Gaming Company plant
using part-time help from a local junior college.
The completed games were packed in cases and
transferred to the finished goods warehouse on
Monday morning of the following week. Although
rare, the assembly operations sometimes continued
into the early part of the next week. When this
was going to happen, the production manager
always finished at least part of the
replenishment order for each of the games and
made it a point to deliver them on Monday morning.
The remainder of the orders were delivered as
they were finished during the week.
In discussing
the situation with the production manager, Mr.
Heller was assured that, at least for the
foreseeable future, there would be no limitations
on production capacity. Mr. Blake stated that
this meant that no replenishment orders would be
turned down even though in some weeks this might
mean more split deliveries to the finished goods
warehouse. He again assured Mr. Heller that at
least part of each replenishment order would be
in the warehouse on the Monday morning following
the management meeting in which the order was
placed.
In his
discussion with other key people in the company,
Mr. Heller found that, when the company didn't
have enough inventory to fill a customer's order,
the amount by which they were short was lost.
That is, the company was not able to backorder
the shortage, and its customers apparently filled
their requirements with competitive products. The
customers would accept partial shipments, however.
In discussing
the finished goods inventory with other officers,
Mr. Heller found that space was not a critical
problem. The finished goods warehouse had been
designed with space for expansion into new
product lines should the company so desire.
Capital, however, was a continual problem for the
company because of a rapid growth in the product
line. Mr. Heller felt he could use the Friday
night inventory balance to determine the
inventory level for capital investment purposes.
An advantage of this was that the Friday night
balance was already available to him, and he
wouldn't have to go to the expense of developing
more information.
The Big Game
Mr. Heller
turned his attention to The Big Game as a
representative company product. His predecessor
had left no information on the management of the
inventories, but there were two years of demand
history for The Big Game. These data are
reproduced in Exhibit 1.
(Alternatively, press Shift and click here to download the
spreadsheet file containing the data.) In
discussing The Big Game with the salesmen, Mr.
Heller found that it is a relatively stable item
in the company's product line and that it had no
seasonal sales peaks. The salesmen were in
agreement that conditions in the current year wi11
not be different from those of past years and
that past demand would be a good indication of
what to expect in the future.
In reviewing
the costs of The Big Game, Mr. Heller found that
the printing company charged a fixed amount of $9.00
for each order to cover the costs of setting up
their presses and delivering the finished game
boards to the company. There were no comparable
fixed costs for the assembly of the completed
games at the plant. The management of the company
had estimated that it cost $1.00 per case for
each case short on a customer's order. This
represented not only the loss of profit on the
case, but also some measure of the goodwill that
was lost.
An estimate of
the opportunity cost of capital and direct costs
of carrying inventory had been made, and for The
Big Game this amounted to $0.10 per week per case.
Since he had decided that the Friday night
inventory was the relevant inventory, Mr. Heller
decided to use that as the inventory level
against which he would assess the $0.10 cost.
There was a balance of 43 cases of The Big Game
in inventory and he hadn't placed a replenishment
order in the last management meeting. He next
turned his attention to investigating different
methods for managing the inventories and to see
if he needed to place an order on the following
Monday.
Simulation
Mr. Heller
thought one approach to the evaluation of
different alternatives for managing the
inventories would be simulation. He devised a
sheet on which he could evaluate different
alternatives by hand. An example of one of his
evaluations is presented in Exhibit
2. (Additional blank sheets are available in Exhibit 3.) In compiling
this example, Mr. Heller used the first ten weeks'
sales history from Exhibit 1 as a representative
demand sequence.
| 1 |
Taken
from W.L. Berry and D.C. Whybark, Computer
Augmented Cases in Operations and
Logistics Management. |
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